How did gaming become the largest entertainment area in the world?
Gaming as a media is now bigger than music and film combined. In this talk with Robin Åström, founder and CEO of Wehype, he will share his insight into the transition of gaming from sub-cultural to a mainstream phenomenon with 2.7 billion gamers globally.
He will also touch on how gaming creators on YouTube and Twitch became six-figure leaders, including the future of interactive media and live-streamed content.
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